![]() These bombs will be most effective against slower opponents. Their drop zone is shaped like an elongated ellipse, and aiming it during an attack may be difficult. Unlike the Japanese bombers, German ones dive immediately, without the prior altitude gain. Therefore, a player’s reaction against such rockets should be similar to the actions one would take against armor-piercing shells.īombers use armor-piercing bombs. ![]() Armor-piercing rockets can also ricochet against destroyers’ end armor when the ship is bow-in to the planes. Rockets fired at broadsided destroyers –with their thin armor– will result in overpenetrations that deal 10% of the maximum damage. These rockets can deal high damage by hitting an enemy ship’s citadel, but they allow a familiar counterplay: when they hit at an acute angle, they can ricochet or simply not penetrate the armor. In the end, the design was abandoned with no real plan being made to ever build such ship.Īs of now, the German Aircraft carriers concept offers the following peculiarities:Īirplanes have comparatively high cruise speed, but their HP pool is below average Īttack aircraft use armor-piercing rockets. The design was calling for a 12 000 tons small aircraft carrier but due to its limited speed, it wouldn’t be able to serve within a fleet. Studies on this design started while the Graf Zeppelin was under construction. The Rhein is based on the “Kleiner Flugzeugträger” design. The only thing we are sure about is that they aren’t following the same formula as AP shells. When it comes to the AP bombs and rockets, it is, for now, impossible to determine their penetration power. One more thing, before the secondaries maniacs get all round-up, the German aircraft carriers have a standard dispersion formula on their secondaries! No full secondary memes for you. When I was doing the maths on my side, the result I got for Rhein was much shorter than the one initially announced (and boy, I will not spit on it). It also turns out that the torpedo arming distances listed on the devblog are potentially all wrong for the German aircraft carriers. When it comes to carriers, gamemodels3d is lacking quite a few information like the plane hit points, the plane consumables, etc. ![]() These will prove to be pretty long to do since I have to do a fair bit of datamining on my side. Now that I have the confirmation regarding the background of the Rhein, I can finally start the reviews of the German aircraft carriers. ![]()
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